You have spells which can help your troops fight, but you typically don’t have enough mana to cast more than a handful, and the effect they have on the battle is slight. There is possibly a lot to do in this game, but that's hindered by sub-par game design. Now if the quests were a bit more fleshed out, I can see the makings for a decent game here. Of course, you aren't really given much information or background on the quests, usually just a one-line description like, “Save the Warriors in the Cave.” So you do the quest, get some experience and some gold, and you hire more troops at the nearby town and perhaps purchase an item or two. The primary objective is to accomplish quests.
It all sounds quite promising, but unfortunately, the game never reaches its full potential because while the Big Idea was decent, the execution is severely lacking.
According to the story, the player will uncover treacherous plans, lead vengeful races into battle, oppose violent creatures, and command the green hills of Daenmor with his dark ways.